Plain definitions for the acronyms and slang that show up in builds, Abyss advice, and Discord threads — with links to tools when a calculator beats a paragraph.
Last reviewed: July 2026 · Pair with Genshin tools, free Primogems, and the wish simulator.
How your account level gates the rest of the game.
Your account level. Raising AR unlocks regions, story acts, domains, and weekly bosses. Most soft locks in early game are AR gates, not skill gates.
Open-world difficulty tied to AR. Higher WL means stronger enemies and better drops. You can temporarily lower WL if farming feels miserable.
Stamina used to claim boss, domain, and ley-line rewards. It regenerates over time; capping overnight is the classic F2P waste. Related tool →
Crafted item that spends 40 Resin for double domain rewards in one clear. Best when you already know which artifact set you’re farming.
Original Resin is the daily regen pool. Fragile Resin is a stored refill — save it for patches where you need a sudden gear spike.
Banner math you’ll hear in every pull discussion.
Pull counter toward a guaranteed 5★. Character/standard banners hard-pity at 90; weapon at 80. Soft pity raises rates in the pulls before hard pity. Related tool →
The stretch near hard pity where 5★ odds climb sharply. Most 5★ arrive here, not at pull 90.
On limited character banners, your non-guaranteed 5★ has a 50% chance to be the featured unit. Losing it sets a guarantee for the next 5★ on that banner type.
Weapon-banner system: pick a featured 5★ weapon. Fate Points from the wrong featured 5★ eventually force your chosen one.
Duplicate character copies that unlock kit upgrades. C0 means base kit; higher constellations are power spikes, not requirements for clearing.
Spending labels. F2P means no real-money purchases; low-spend often means Welkin/BP only; whale means heavy constellation/weapon spending.
Limited redeem strings for Primogems and materials — usually from livestreams and social posts. Redeem early; they expire. Related tool →
In-game pull log used to track pity and 50/50 status. Export tools read this URL for planners. Related tool →
The numbers that decide whether a rotation feels good.
How fast Elemental Bursts come back. Supports often need ER first; pretty crit stats don’t help a burst that isn’t up.
Boosts transformative and amplifying reaction damage (Vaporize, Melt, Bloom family, etc.). Core for reaction carries and some supports.
Chance to crit and how hard crits hit. Typical goal is a usable ratio (often near 1:2 Rate:DMG) after weapons and sets.
Some skills lock buffs at cast time for their duration. Snapshotting Bennett’s ATK buff onto an off-field skill is a classic optimization.
Hidden limit on how often hits can apply an element. Explains why spamming attacks doesn’t always trigger more reactions.
The skill/burst order that keeps buffs and reactions online. A “good” character still fails with a messy rotation. Related tool →
On-field characters spend most of the rotation attacking. Off-field characters apply damage or buffs from the bench via skills/bursts.
Passive bonus from running two characters of the same element (for example Pyro Resonance for ATK%).
Short labels you’ll see in Abyss and build guides.
Hydro + Pyro amplifying reaction. Trigger order matters: Pyro on Hydro (reverse) vs Hydro on Pyro (forward) change the multiplier.
Cryo + Pyro amplifying reaction. Same idea as Vape — which aura you hit changes the damage multiplier.
Dendro cores hit by Electro become homing bolts. Damage scales primarily with the Electro trigger’s EM.
Quicken-related amplifications: Electro damage gains Aggravate; Dendro damage gains Spread while Quicken is up.
Classic transformative reactions: Overloaded knocks back with Pyro+Electro; EC ticks Hydro+Electro; Superconduct shreds physical RES with Cryo+Electro.
Domain chat, compressed.
Anemo set that shreds RES of swirled elements. Default support set for many Anemo buffers.
Burst-focused set that buffs team ATK after using Elemental Burst (4-piece).
Pyro/reaction-oriented set commonly used on Pyro DPS and some reaction carries.
Electro set that boosts related reactions and can reduce skill cooldown on reaction triggers.
Support set that buffs team ATK when the wearer’s skill hits enemies — great on some shielders/buffers.
Dendro staples: Deepwood shreds Dendro RES; Gilded boosts EM/ATK based on party elements.
Alchemy feature that converts leftover 5★ artifacts into selected older sets. Use after you’ve decided the farm is done.
Housing system for realm currency, trust rank rewards, and some furniture crafting income.
Adventure Rank is your account level. It unlocks regions, quests, co-op features, and raises World Level as you climb.
You are guaranteed a 5★ within the banner’s hard pity. Soft pity increases odds beforehand. Limited character banners also use a 50/50 for the featured unit unless you already hold a guarantee.
Viridescent Venerer — the Anemo artifact set that reduces enemy RES for elements you Swirl. It’s why Anemo supports feel mandatory in many teams.
A snapshotting skill stores your buffs at cast time and keeps them for its duration, even if the buff aura ends. That’s why casting certain skills inside Bennett’s circle matters.