The Echo assigned to your Main Echo / Echo skill slot determines the combat ability you can cast — damage burst, crowd control, mobility, shielding, healing utility, and so on. That skill is a real rotation button, not flavor text.
Practically: pick a Main Echo whose skill you will actually press under pressure. A slightly lower multiplier that groups enemies or buys a safe window often outperforms a higher number you forget to use. The other four Echoes exist to (1) complete the sonata, (2) supply correct main stats, and (3) add substats — they do not need flashy skills if they are not in the Main slot.
- Main Echo (usually 4-cost): skill comfort + Crit Rate / Crit DMG / Healing Bonus pool
- 3-cost pair: Attribute DMG%, Energy Regen%, or scaling % matching the kit
- 1-cost pair: ATK% (most DPS/buffers), HP% (healers / HP scalers), DEF% when the kit truly wants it
Duplicates of the same Echo do not help sonata counting the way unique pieces do — wear distinct Echoes from the same sonata group when completing a 5-piece.